I had trouble with rigging of the pants for M4 with DAZStudio. But, I will upload my M4 Summer Clothings soon after checking them on Windows.
I am recently very interesting to Dawn figure. She smiles beautifully. She has a bone in her jaw.
But she is a weight-mapped figure. I don’t have PoserPro, yet. And I can’t edit the weight-maps.
Figure’s weight-maps probably are burned to a new OBJ file together when the bones of the figure were loaded into the clothes OBJ at Poser’s set-up room. I had to use the OBJ file which Poser generated. Such OBJ files may sometimes had a strange warp between the joints. I couldn’t modify it.
And I couldn’t make almost modify of joints.
The making of the files for DAZStudio is more difficult to me. I don’t know making the clothes with DAZStudio at all. The Body Morphs will be burned together on the Clothes as the weight-maps when the clothes were put on a weight-mapped figure with DAZStudio. Then, DAZStudio generates a new file of geometries. And I don’t need to create any body morph. I use those morphs unwillingly. Because I don’t know any method to modify them. And more, the joints of the clothes parts were divided in the strange position.
Then, I have no excuse to the DAZStudio users. Nobody wants such a clothing?
And I had much trouble to making her boots. Mostly I had a difficulty by the rigging of the shoes to a figure. Her shoes are particularly bad. I had to do the modeling of the strange shaped boots. I had to make the boots fit to her default pose from the first.
And her weight-maps interfered in the boots again.
Still, I don’t want PoserPro. I might not be able to master it. I hate that the work with Poser increases than my 3d-program.
But she is beautiful.
She is here; http://hivewire3d.com/dawn-starter-pack.html